Anchor

Created 11 Jul 2023, Published 11 Jul 2023, Last modified 01 Jan 2026 22:29

Description

The Anchor spell allows the caster to create a spiritual anchor that serves as a fixed teleportation point. Once established, the caster may instantly Teleport to the location of the anchored target, enabling swift and precise travel across vast distances.

If the spell is cast upon a purified object, the anchor becomes permanent. When cast upon an unpurified object, the anchor remains active for a number of days equal to the caster’s level before fading.

Through experimentation, one master of the arcane discovered that anchors could be placed on objects of any size. This insight allowed small items to be transported ahead to distant cities, enabling the caster to teleport there later without undertaking the original journey themselves.

Area of Effect

Anchor has a single-target area of effect. The spell affects only the specific creature or item to which the spiritual anchor is bound at the time of casting. The anchor itself occupies no physical space and does not radiate influence beyond its bound target.

Teleportation using an Anchor always delivers the caster directly to the precise location of the anchored target, regardless of distance, provided the anchor remains intact and unobstructed by magical interference. The spell does not affect surrounding creatures, terrain, or objects, nor does it create an area-wide teleportation field.

Each anchor exists independently. When multiple anchors are created, the caster must consciously select which anchor to travel to; no accidental or passive activation occurs.

If an Anchor is placed upon an object that later becomes embedded or obstructed—such as a stone mortared into a wall—the spell will adjust its arrival point. Upon teleportation, the caster will appear at the nearest safe, unoccupied space close to the anchored item, rather than materializing inside solid matter.

The Anchor spell inherently prioritizes the caster’s safety. It will not place the caster within walls, terrain, or other solid structures, instead resolving the teleport to the closest viable location that maintains line-of-proximity to the anchor.

Elements

Air -
Earth -
Fire -
Spirit 10
Water 10

Attributes

Cost 5 fp
Difficulty -
Duration Permanent

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