Assassin - Brother hood Guildmaster

Created 16 Sep 2023, Published 16 Sep 2023, Last modified 02 Jan 2024 21:48


The Guild Master of the Brotherhood Assassins is the highest-ranking and most influential member of the organization. They are chosen based on their exceptional skills, experience, and leadership qualities. The Guild Master is responsible for overseeing the operations of the assassins, maintaining the secrecy of the organization, and ensuring the success of their missions.

The Guild Master is not only a master assassin themselves but also a strategist and tactician. They possess a deep understanding of the art of assassination, as well as the ability to plan and execute complex operations. They are highly skilled in various forms of combat, stealth, and deception.

In addition to their combat prowess, the Guild Master also possesses excellent interpersonal and organizational skills. They are responsible for recruiting new assassins, training them, and assigning them missions based on their skills and expertise. They also establish and maintain alliances with influential individuals and organizations that can provide support and resources to the Brotherhood Assassins.

The Guild Master operates from a hidden location, known as the Guild Hall, which serves as the central hub for the Brotherhood Assassins. From there, they coordinate and oversee the activities of the assassins, ensuring that they remain focused, disciplined, and loyal to the cause.

The identity of the Guild Master is a closely guarded secret, known only to a select few within the organization. They operate under an alias and maintain a low profile to avoid detection and retaliation from enemies or rival organizations. Their authority and decisions are respected and followed without question by the members of the Brotherhood Assassins.

Overall, the Guild Master plays a crucial role in the success and survival of the Brotherhood Assassins. They are formidable and enigmatic figures, leading the organization with a combination of skill, knowledge, and unwavering dedication to their cause.

Natural Abilities

  • Languages: Common, Elvish, Dwarven, Goblin
  • Race Size: Medium (M)
Skill Level
Bargaining 75%
Law 45%
Reading (Common) 100%
Writing (Common) 100%
Observation 60%
Listening 70%


Attacks: Hit % Pen Dam
Any Weapon 85% Special Special
Blow Gun 100% 7 1d2 + 1d8 per round
Posion Dart 100% 7 1d6 + 1d12 per round


Agility 90
Appearance 50
Cool 90
Experience 50
Initiative 45
Intelligence 90
Magic Resistance 75
Stamina 90
Strength 80
Wisdom 90


Casting Ability -
Creature Grouping People
Creature SubGroup Assassin
Fatigue Points 220
Fear Factor 30
Life Force 120
Movement 55
Poison Level -

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