Created 11 Jul 2023, Published 12 Jul 2023, Last modified 08 Jan 2026 09:28
Resist Heat / Cold allows the caster to ward a character against extreme temperatures by stabilising the air and spiritual energies surrounding their body. When the spell is cast, the caster must choose either Heat or Cold. The target is then protected from temperature effects of the chosen type up to 5° per character level.
The protection reduces the harmful effects of environmental temperature, including exposure, discomfort, and damage caused by natural or mundane sources of heat or cold. The spell does not provide immunity, but instead allows the target to function as though the environment were within a tolerable range.
The spell can only resist one type of temperature at a time. Casting Resist Heat while Resist Cold is already active on the same target, or vice versa, immediately nullifies the original spell.
Resist Heat / Cold does not protect against magical fire, magical cold, or sudden temperature changes beyond the spell’s limit unless explicitly allowed by additional magic. The spell ends if the caster’s concentration is broken.
| Air | - |
|---|---|
| Earth | - |
| Fire | 22 |
| Spirit | - |
| Water | - |
| Cost | 6 fp |
|---|---|
| Difficulty | -10 |
| Duration | 5 turns per level |