Created 07 Jul 2023, Published 07 Jul 2023, Last modified 01 Jan 2026 20:13
Each character has a pool of Fatigue Points (FPs) representing physical endurance, mental focus, and exertion.
Different classes expend FPs in different ways:
Some classes use primarily physical statistics to modify their FPs, while others rely on mental attributes.
All characters begin play with 2d10 Fatigue Points before modifiers are applied.
To determine your Fatigue Point Modifier (FPM), calculate the average of the following statistics based on your class:
Round the result according to your system’s standard rounding rules.
Use the calculated average to find your Fatigue Point Modifier (FPM) from the table below:
| Statistic Range | Modifier |
|---|---|
| 01 – 10 | -3 |
| 11 – 20 | -2 |
| 21 – 30 | -1 |
| 31 – 40 | 0 |
| 41 – 50 | 0 |
| 51 – 60 | +1 |
| 61 – 70 | +2 |
| 71 – 80 | +3 |
| 81 – 90 | +4 |
| 91 – 100 | +5 |
Roberto’s character has an average statistic of 82, giving an FPM of +4.
Each time Roberto’s character gains a level, they will gain an additional 1d10 + 4 FPs.
If a character possesses magical items that modify their statistics, any Fatigue Points gained on leveling are calculated using the character’s current modified statistics, not their original values.