Fatigue Points (FP’s)

Created 07 Jul 2023, Published 07 Jul 2023, Last modified 01 Jan 2026 20:13

Description

Each character has a pool of Fatigue Points (FPs) representing physical endurance, mental focus, and exertion.

Different classes expend FPs in different ways:

  • Warriors, Rangers, and Thieves use FPs to perform special moves
  • Magi and Priests use FPs to cast spells
  • Bards use FPs for both special moves and songs

Some classes use primarily physical statistics to modify their FPs, while others rely on mental attributes.

All characters begin play with 2d10 Fatigue Points before modifiers are applied.

Calculating Your Average Statistic

To determine your Fatigue Point Modifier (FPM), calculate the average of the following statistics based on your class:

  • Warriors: (STR + STA + AGI) / 3
  • Rangers: (STA + AGI + WIS) / 3
  • Thieves: (STA + AGI + INT) / 3
  • Priests: (STA + INT + WIS) / 3
  • Magi: (STA + INT + WIS) / 3
  • Bards: (STA + AGI + WIS) / 3

Round the result according to your system’s standard rounding rules.


Statistic Modifier Table

Use the calculated average to find your Fatigue Point Modifier (FPM) from the table below:

Statistic Range Modifier
01 – 10 -3
11 – 20 -2
21 – 30 -1
31 – 40 0
41 – 50 0
51 – 60 +1
61 – 70 +2
71 – 80 +3
81 – 90 +4
91 – 100 +5

Applying Fatigue Points

  • Add your FPM to the initial 2d10 FP roll
  • Each time your character gains a level, they gain 1d10 + FPM Fatigue Points

Example

Roberto’s character has an average statistic of 82, giving an FPM of +4.

  • Initial FP roll: 2d10 → rolls a 6
  • Final starting FP: 6 + 4 = 10 FPs

Each time Roberto’s character gains a level, they will gain an additional 1d10 + 4 FPs.


Magical Items and Stat Changes

If a character possesses magical items that modify their statistics, any Fatigue Points gained on leveling are calculated using the character’s current modified statistics, not their original values.

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