Created 07 Jul 2023, Published 07 Jul 2023, Last modified 10 May 2024 23:48
Your character will have a certain number of fatigue points. Warriors, Rangers and Thieves use these for special moves. While Magi and Priests use them to cast magic. Bards use them for both Special Moves and Songs. Some classes use physical statistics as their modifiers, others use mental statistics. All characters receive 2d10 FPs initially. Use the values below to find the Fatigue Point Modifier in the table below.
Statistic | Modifier |
---|---|
01 – 10 | -3 |
11 – 20 | -2 |
21 – 30 | -1 |
31 – 40 | 0 |
41 – 50 | 0 |
51 – 60 | +1 |
61 – 70 | +2 |
71 – 80 | +3 |
81 – 90 | +4 |
91 –100 | +5 |
Add the modifier to the initial 2d10 FP value rolled earlier. The PC receives 1d10 FPs plus their FPM each time they gain a level. E.g. Roberto has an average statistic of 82. This entitles him to 1d10+4 worth of FPs initially. Roberto rolls a six, and Roberto’s character now has 10 FPs. Roberto will gain a further 1d10+4 when he levels.
Don’t forget if the character has magical items that adust their stats then if they level the bonus that is applied is based off there current stat level.