Created 16 Feb 2026, Published 16 Feb 2026, Last modified 16 Feb 2026 19:50
Roll 1d100 to determine the random magic effect that occurs. Lower rolls are better!
| # | Title | Description | Effect |
|---|---|---|---|
| 1 | Divine Blessing | The gods favor you | Restore all Life Force and remove all conditions, All stats +30 for 1 hour, Every Action is Lucky +10 to all actions for 1 hour |
| 2 | Perfect Balance | Harmony of magic and nature | All stats +10 for 1 hour |
| 3 | Timestop | Time freezes for everyone but you | Take 2 extra turns immediately |
| 4 | Metamagic Surge | Your spells become more powerful | Next spell cast at +2 Power Level (free) |
| 5 | Haste | You move at incredible speed | Extra action each turn for 1 minute |
| 6 | Regeneration | Your wounds close rapidly | Heal 1d6 L.F. at start of each turn for 10 rounds |
| 7 | Giant’s Strength | Your muscles bulge with supernatural power | Strength +40 for 1 hour |
| 8 | Healing Wave | Restorative energy washes over you | Heal 3d8+5 Life Force immediately |
| 9 | Fly | You gain the power of flight | Fly speed 60 feet for 10 minutes |
| 10 | Wizard’s Clarity | Your mind becomes crystal clear | Increase Power Level by 1 for next spell |
| 11 | Lightning Reflexes | You react with incredible speed | Agility +50 for initiative for 10 minutes |
| 12 | Dragon’s Breath | You can exhale destructive energy | Breathe 15ft cone of fire (3d6 damage) 3 times |
| 13 | Arcane Shield | A shimmering barrier surrounds you | Temporary L.F. equal to 2d10+10 |
| 14 | Lucky Charm | Fortune smiles upon you | Gain 3 Luck Points to use in next hour |
| 15 | Heroism | Courage fills your heart | Cool +50, +5 temporary L.F. for 1 minute |
| 16 | Arcane Surge | A rush of magical energy flows through your veins | +2 to all spell damage for 1 hour |
| 17 | Speed Boost | Time seems to slow around you | Movement speed doubles for 10 minutes |
| 18 | Blink | You phase in and out of reality | 50% chance to avoid any attack for 1 minute |
| 19 | Ethereal Step | You can phase through matter | Walk through walls for 1 minute |
| 20 | Shell of Protection | An impenetrable barrier forms | Gain AV +5 but cannot move for 1 minute |
| 21 | True Strike | Your attacks always find their mark | +30 to next 3 attack rolls |
| 22 | Spectral Form | You become partially incorporeal | Half damage from non-magical physical attacks for 1 minute |
| 23 | Invisibility | You fade from sight | Invisible for 10 minutes or until you attack |
| 24 | Mage Armor | Mystical protection envelops you | Gain AV 8 for 8 hours (doesn’t stack with armor) |
| 25 | Poison Immunity | Toxins cannot harm you | Immune to poison damage and effects for 1 hour |
| 26 | Cat’s Grace | You move with feline agility | Agility +30 for 1 hour |
| 27 | Deflection | Projectiles bounce off you | Half damage from ranged weapons for 1 minute |
| 28 | Mirror Image | Illusory copies surround you | 3 duplicate images appear for 1 minute |
| 29 | Iron Will | Your mind becomes impenetrable | Wisdom +30, Magic Resistance +20 for 1 hour |
| 30 | Radiant Soul | Holy light emanates from within | Deal extra 1d8 radiant damage on attacks |
| 31 | Berserk Rage | Fury overtakes you | x2 damage for combat, must roll cool to drop berserker Rage, or 30 minutes |
| 32 | Flame Aura | Fire dances harmlessly around your body | Immunity to fire damage for 1 hour |
| 33 | Charm | You become exceptionally likeable | Appeal +30 for 1 hour |
| 34 | Thunderous Voice | Your voice booms with power | Verbal spells deal +1d6 thunder damage for 1 hour |
| 35 | Spider Climb | You can walk on walls and ceilings | Climb speed equal to walking speed for 1 hour |
| 36 | Stone Skin | Your skin hardens like granite | AV +3 but movement speed -10 feet for 1 hour |
| 37 | Enlarge | You grow to twice your size | Size increases, +1d4 damage for 1 hour |
| 38 | Night Vision | Your eyes adjust to see in complete darkness | Darkvision 60 feet for 24 hours |
| 39 | Telepathic Link | You can hear surface thoughts nearby | Read thoughts within 30 feet for 10 minutes |
| 40 | Sanctuary | Divine protection shields you | Attackers must roll under their Wisdom to target you |
| 41 | Eagle’s Eyes | Your vision sharpens dramatically | See 10 times farther than normal for 1 hour |
| 42 | Arcane Knowledge | Ancient secrets fill your mind | Intelligence +30 for magical knowledge for 24 hours |
| 43 | Feather Fall | You become light as air | No fall damage for 1 hour |
| 44 | Water Breathing | Gills sprout from your neck | Can breathe underwater for 24 hours |
| 45 | Tongues | You understand all languages | Comprehend and speak all languages for 1 hour |
| 46 | Detect Magic | You sense magical auras | See magic within 30 feet for 10 minutes |
| 47 | Comprehend | Universal understanding dawns | Understand intent of all creatures for 10 minutes |
| 48 | Levitation | You float gently above the ground | Hover 3 feet off ground for 30 minutes |
| 49 | Silence Bubble | No sound can escape your vicinity | 10-foot radius sphere of silence for 10 minutes |
| 50 | Transmute Self | You transform into an animal | Become random small/medium beast for 1 hour |
| 51 | Midas Touch | Objects you touch turn to gold | Next 3 items touched become gold (lose function) |
| 52 | Reduce | You shrink to half size | Size decreases, -1d4 damage for 1 hour |
| 53 | Frost Touch | Everything you touch freezes | Deal 1d4 cold damage on touch, can’t hold items |
| 54 | Rot | Things decay at your touch | Deal 1d6 necrotic damage on contact |
| 55 | Shrinking Violet | You begin to rapidly decrease in size | Reduce to 1/4 normal size for 1 hour |
| 56 | Magnetic Curse | Metal objects are drawn to you | Metal items within 10 feet pulled toward you |
| 57 | Beacon Bright | You glow like a torch | Emit bright light 20ft radius for 1 hour |
| 58 | Confusion | Your thoughts become jumbled and unclear | Intelligence -30 for 30 minutes |
| 59 | Blinding Haze | Your vision becomes foggy | Wisdom -20 for vision-based tasks for 1 hour |
| 60 | Wild Laughter | Uncontrollable giggling overtakes you | Cannot speak or cast verbal spells for 5 minutes |
| 61 | Leaden Legs | Your legs become incredibly heavy | Movement speed halved for 1 hour |
| 62 | Gravity Well | You become incredibly heavy | Weight doubles, movement speed -15 feet for 1 hour |
| 63 | Clumsy Oaf | Your coordination fails you | Agility -30 for 1 hour |
| 64 | Shattered Reflection | Your image becomes disturbing | Appeal -30 for 24 hours |
| 65 | Repulsion | Others find you off-putting | Appeal -20 for 1 hour |
| 66 | Babble | You can only speak gibberish | Cannot communicate verbally for 30 minutes |
| 67 | Memory Fog | Recent memories become hazy | Forget last 10 minutes of events |
| 68 | Earthbound | You are pulled to the ground | Cannot jump or leave the ground for 1 hour |
| 69 | Deafening Silence | All sound disappears around you | Deafened for 1 hour |
| 70 | Arcane Blindness | You cannot perceive magic | Cannot see, detect, or sense magic for 1 hour |
| 71 | Butterfingers | Your hands become slippery and unreliable | Agility -30 for manual tasks for 10 minutes |
| 72 | Slippery Slope | Surfaces become frictionless under you | Fall prone whenever moving more than 10 feet |
| 73 | Solid State | You cannot dodge or move quickly | Cannot take defensive actions for 1 minute |
| 74 | False Aim | Your aim becomes unreliable | -30 to next 3 attack rolls |
| 75 | Cowardice | Overwhelming dread consumes you | Cool -40 for 1 minute |
| 76 | Cacophony | Loud chaotic noise surrounds you | Cannot hear anything for 30 minutes |
| 77 | Poisoned Blood | Venom courses through your veins | Poisoned, -1d4 L.F. per round for 1 hour |
| 78 | Mute | You lose your voice entirely | Cannot speak or make vocal sounds for 1 hour |
| 79 | Vulnerability | Your defenses weaken | AV -3 for 1 hour |
| 80 | Anchored | You cannot move from your spot | Immobilized for 3 rounds (can still act) |
| 81 | Slow | You move in slow motion | Can only take one action per turn for 1 minute |
| 82 | Sluggish | Your reactions slow considerably | Agility -50 for initiative for 10 minutes |
| 83 | Cursed Luck | Misfortune follows you | -30 to all attack rolls for 10 minutes |
| 84 | Target Mark | You become a beacon for attacks | Enemies gain +20 to hit you for 1 minute |
| 85 | Shadow Curse | Darkness clings to you | Deal 1d6 less damage on all attacks |
| 86 | Withering Touch | Your life force begins to drain | Lose 2d6 Life Force immediately |
| 87 | Exposure | Your defenses fail against ranged attacks | Double damage from ranged attacks for 1 minute |
| 88 | Exposed | Your armor becomes ineffective | Lose all AV bonuses for 10 minutes |
| 89 | Mental Exhaustion | Your mind grows weary | Intelligence -30 for 1 hour, this modifier is applied to all mental tasks casting, praying, singing etc. |
| 90 | Spell Drain | Your magic reserves deplete | Power Level reduced by 1 for next spell |
| 91 | Bleeding Curse | Your wounds refuse to close | Lose 1d4 L.F. at start of each turn for 5 rounds |
| 92 | Petrification | Your body begins turning to stone | Paralyzed for 3 rounds |
| 93 | Time Skip | You leap forward through time | Skip your next 2 turns |
| 94 | Pacifist Aura | Violence becomes impossible | Cannot attack or deal damage for 1 minute |
| 95 | Incomprehension | Communication becomes impossible | Cannot understand any language for 1 hour |
| 96 | Substance | You become overly physical | Double damage from all attacks for 1 minute |
| 97 | Spell Fizzle | Your magic becomes unstable | Next spell automatically fails |
| 98 | Curse of Weakness | Strength drains from your body | All stats reduced by 20 for 1 hour |
| 99 | Arcane Explosion | Magic erupts around you | All within 20 feet take 4d6 force damage |
| 100 | Drowning Air | Air feels thick and suffocating | Stamina -40 for 1 hour |