Combat Target Modifiers

Created 06 Aug 2023, Published 06 Aug 2023, Last modified 10 May 2024 23:48

Description

The following table is the to-hit modifiers when trying to hit targets of different sizes in hand-to-hand and missile combat. All species will have a Target Size listed. These sizes appear as Very Small (VS), Small (S), Medium (M), Large (L), Huge (H) and Massive (MS).

These modifiers work like this; if a Small (S) character is trying to hit a Huge (H) character the Small character would receive a +30 bonus to their attack. The Huge (H) character would receive a –30 penalty to hit the Small target. Larger opponents, due to their size, are easier to hit, smaller opponents are more difficult and opponents of equal size are unmodified.

V.S S M L H MS
V. S 0 10 20 30 40 50
S -10 0 10 20 30 40
M -20 -10 0 10 20 30
L -30 -20 -10 0 10 20
H -40 -30 -20 -10 0 10
MS -50 -40 -30 -20 -10 0

There are also a number of other modifiers, Defensive Cover, Mobility of the Target, Visibility of the Target and Range of the Target. Only visibility will affect Hand-to-Hand combat, Missile combat will be affected by all of the modifiers.

Modifier Difficulty Modifier Modifier Difficulty Modifier
Cover Mobility
None 0 (Open Ground) Stationary 0
Light -5 (Grassland) Walking -5
Medium -10 (Woodland) Running / Slow Swim -10
Heavy -15 (Dense Forest) Sprinting -15
Very Heavy -20 (Fortifications) Fast Swimming -20
Range Flying -30
Short +10 Visibility
Medium 0 Poor -5
Long -20 Bad -20
Extreme -50 Terrible -50

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