Created 06 Aug 2023, Published 06 Aug 2023, Last modified 10 May 2024 23:48
The following table is the to-hit modifiers when trying to hit targets of different sizes in hand-to-hand and missile combat. All species will have a Target Size listed. These sizes appear as Very Small (VS), Small (S), Medium (M), Large (L), Huge (H) and Massive (MS).
These modifiers work like this; if a Small (S) character is trying to hit a Huge (H) character the Small character would receive a +30 bonus to their attack. The Huge (H) character would receive a –30 penalty to hit the Small target. Larger opponents, due to their size, are easier to hit, smaller opponents are more difficult and opponents of equal size are unmodified.
V.S | S | M | L | H | MS | |
---|---|---|---|---|---|---|
V. S | 0 | 10 | 20 | 30 | 40 | 50 |
S | -10 | 0 | 10 | 20 | 30 | 40 |
M | -20 | -10 | 0 | 10 | 20 | 30 |
L | -30 | -20 | -10 | 0 | 10 | 20 |
H | -40 | -30 | -20 | -10 | 0 | 10 |
MS | -50 | -40 | -30 | -20 | -10 | 0 |
There are also a number of other modifiers, Defensive Cover, Mobility of the Target, Visibility of the Target and Range of the Target. Only visibility will affect Hand-to-Hand combat, Missile combat will be affected by all of the modifiers.
Modifier | Difficulty Modifier | Modifier | Difficulty Modifier |
---|---|---|---|
Cover | Mobility | ||
None | 0 (Open Ground) | Stationary | 0 |
Light | -5 (Grassland) | Walking | -5 |
Medium | -10 (Woodland) | Running / Slow Swim | -10 |
Heavy | -15 (Dense Forest) | Sprinting | -15 |
Very Heavy | -20 (Fortifications) | Fast Swimming | -20 |
Range | Flying | -30 | |
Short | +10 | Visibility | |
Medium | 0 | Poor | -5 |
Long | -20 | Bad | -20 |
Extreme | -50 | Terrible | -50 |