Created 15 Jul 2023, Published 15 Jul 2023, Last modified 01 Jan 2026 19:56
Goblin Magi are far more common than many cultures expect, possessing an innate and balanced affinity for elemental magic. Each Goblin Magus begins with a base elemental score of 40 in all elements, reflecting their natural connection to raw magical forces. As they gain experience, this affinity increases by +5 per Magi level, allowing even older goblin spellcasters to wield surprising power.
Among goblin warbands, the presence of magic is not unusual. There is an estimated 20% chance that any given group of goblin warriors will include at least one Magus. These spellcasters often serve as battlefield support, ritual leaders, or advisors to chieftains, enhancing the effectiveness and unpredictability of goblin forces.
Goblin Magi tend to favor practical, aggressive spell use rather than refined or scholarly magic. Their casting style is instinctive and forceful, shaped by survival and tribal warfare rather than formal training.
| Name | Pen | Dam | AD | Init.M. | Range (Yrds) | Type | Cost (gp) | Actions |
|---|---|---|---|---|---|---|---|---|
| Staff | 2 | 1d4+1 | 5 | 5 | HTH | Blunt | 10 | Bash |
| Agility | 50 |
|---|---|
| Appearance | 30 |
| Cool | 50 |
| Experience | 10 |
| Initiative | 15 |
| Intelligence | 60 |
| Magic Resistance | 45 |
| Stamina | 50 |
| Strength | 50 |
| Wisdom | 60 |
| Casting Ability | 30 |
|---|---|
| Creature Grouping | People |
| Creature SubGroup | Race Goblin |
| Fatigue Points | 60 |
| Fear Factor | - |
| Life Force | 36 |
| Movement | 11 |
| Poison Level | - |