Character Generation

Created 18 Jun 2023, Published 18 Jun 2023, Last modified 17 Jan 2026 21:33

Description

What Do I Need?

To create a character you will need the following:

  • Dice: 1d4, 1d6, 1d8, 2d10, 1d12, and 1d20
    • The 2d10 are used for percentile rolls and should, if possible, be different colours. One die represents the tens, the other the units.
  • A pencil and eraser
  • A character sheet (or a blank piece of paper)
  • A Guide (referee)
  • A minimum of two players

Permission is granted to use the official Swords & Scrolls character sheet for personal use only. No other part of this book may be replicated, reproduced, or modified in any form without the written permission of Adrian Sweeney.

Step 1 – Generating the Character

Each character has nine primary statistics. There are three approved methods for generating these values.

The nine statistics are:

Generation Methods

Choose one of the following methods and apply it to all nine statistics:

  1. Roll 1d100 for each statistic.
  2. Roll 2d10, add the results together, and multiply by 5 for each statistic.
  3. Roll 5d10 and double the result for each statistic.

Once all nine statistics have been generated, a player may re-roll one statistic. The new value must be kept.

Alternatively, a player may discard all nine initial results and re-roll all statistics from scratch. This option may only be used once, and the new set of values must be accepted in full.

Step 2 – Picking Your Race and Class

Before assigning your statistics, you must decide your character’s Race and Class.

Available races are:

Available classes are:

Your chosen race and class may affect how your statistics are used or modified.

Step 3 – Skill Points

To determine how many skill points your character has, refer to the Character Skill Points section of the Guides.

Once you know your total, you may spend skill points on any available skill.

Characters may also take Hallmarks. Some hallmarks cost skill points; these are known as talents.

If you require additional skill points, you may take one or more shortcomings to gain extra points, as described in the relevant section.

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