Character Generation

Created 18 Jun 2023, Published 18 Jun 2023, Last modified 17 Feb 2026 01:14

Description

What Do I Need?

To create a character you will need the following:

  • Dice: 1d4, 1d6, 1d8, 2d10, 1d12, and 1d20
    • The 2d10 are used for percentile rolls and should, if possible, be different colours. One die represents the tens, the other the units.
  • A pencil and eraser
  • A character sheet (or a blank piece of paper)
  • A Guide (referee)
  • A minimum of two players

Permission is granted to use the official Swords & Scrolls character sheet for personal use only. No other part of this book may be replicated, reproduced, or modified in any form without the written permission of Adrian Sweeney.

Step 1 – Generating the Character

Each character has nine primary statistics. There are three approved methods for generating these values.

The nine statistics are:

Generation Methods

Choose one of the following methods and apply it to all nine statistics:

  1. Roll 1d100 for each statistic.
  2. Roll 2d10, add the results together, and multiply by 5 for each statistic.
  3. Roll 5d10 and double the result for each statistic.

Once all nine statistics have been generated, a player may re-roll one statistic. The new value must be kept.

Alternatively, a player may discard all nine initial results and re-roll all statistics from scratch. This option may only be used once, and the new set of values must be accepted in full.

Step 2 – Picking Your Race and Class

Before assigning your statistics, you must decide your character’s Race and Class.

Races Classes
Dwarf Bard
Elf Magi
Gnome Priest
Half-Elf Ranger
Half-Giant Thief
Halfling Warrior
Human
Modrey
Pixie
Troll

Step 3 - Skills

At character generation, your character will have some primary skills, based on the selected Race and Class.

Take your characters Intelligence (INT) + Wisdom (WIS) and multiply by 10 to define your skill points.

You can use these to purchase skill, talents and even add points to your character Stats.

Rules

  • The maximum you are allowed to put into any skill is 40 points both Primary and Secondary.
  • To increase a Statistic you can spend 100 skill points and add a 1d4 to that stat.
  • If you do not have enough skill points you can buy a shortcomings and if you have too many skill point you can buy a talents.

Your race and class will give you a bonus start and other things like combat base will allow a level 1 character to have a skill higher than 40 at the start of the game.

For example the Warrior Class has a Combat Base of 20 points and with Statistic values the Warrior could have +25 or more allowing a level 1 warrior to have a skill level of 67 for example while a Magi would have no bonus 20 so would be in the 40 percentile if any statistics were high enough.

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